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    Real-Time Rendering: Rendering - 图书

    导演:Tomas Moller
    Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he al...(展开全部)
    Real-Time Rendering: Rendering
    图书

    Real-Time Rendering: Rendering - 图书

    导演:Tomas Moller
    Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he al...(展开全部)
    Real-Time Rendering: Rendering
    图书

    Real-Time Rendering, Fourth Edition - 图书

    导演:Tomas Akenine-Möller
    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pre...(展开全部)
    Real-Time Rendering, Fourth Edition
    搜索《Real-Time Rendering, Fourth Edition》
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    Real-Time Rendering, Third Edition - 图书

    导演:Tomas Akenine-Möller
    Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pres...(展开全部)
    Real-Time Rendering, Third Edition
    搜索《Real-Time Rendering, Third Edition》
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    Real-Time Rendering, Fourth Edition - 图书

    导演:Tomas Akenine-Möller
    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pre...(展开全部)
    Real-Time Rendering, Fourth Edition
    搜索《Real-Time Rendering, Fourth Edition》
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    GPU Pro: Advanced Rendering Techniques - 图书

    2010
    导演:Wolfgang Engel
    This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on ...(展开全部)
    GPU Pro: Advanced Rendering Techniques
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    Direct3D Rendering Cookbook - 图书

    2014计算机·计算机综合
    导演:Justin Stenning
    This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and uptodate 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations.Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.
    Direct3D Rendering Cookbook
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    ShaderX5: Advanced Rendering Techniques - 图书

    2006
    导演:Wolfgang Engel
    Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world. These authors have a wealth of knowledge and experience in the field, and each sect...(展开全部)
    ShaderX5: Advanced Rendering Techniques
    搜索《ShaderX5: Advanced Rendering Techniques》
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    ShaderX7: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed f...(展开全部)
    ShaderX7: Advanced Rendering Techniques
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    Japans Orient: Rendering Pasts into History - 图书

    导演:Stefan Tanaka
    Stefan Tanaka examines how late nineteenth and early twentieth century Japanese historians created the equivalent of an "Orient" for their new nation state. He argues that the Japanese attempted to use a variety of pasts―Chinese, Indian, and proto-historic Japanese―to construct an identity that was both modern and Asian.
    Japans Orient: Rendering Pasts into History
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