悟空视频

    在线播放云盘网盘BT下载影视图书

    Real-Time Rendering: Rendering - 图书

    导演:Tomas Moller
    Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he al...(展开全部)
    Real-Time Rendering: Rendering
    图书

    Real-Time Rendering: Rendering - 图书

    导演:Tomas Moller
    Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he al...(展开全部)
    Real-Time Rendering: Rendering
    图书

    Real-Time Rendering, Third Edition - 图书

    导演:Tomas Akenine-Möller
    Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pres...(展开全部)
    Real-Time Rendering, Third Edition
    搜索《Real-Time Rendering, Third Edition》
    图书

    Real-Time Rendering, Fourth Edition - 图书

    导演:Tomas Akenine-Möller
    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pre...(展开全部)
    Real-Time Rendering, Fourth Edition
    搜索《Real-Time Rendering, Fourth Edition》
    图书

    Real-Time Rendering, Third Edition - 图书

    导演:Tomas Akenine-Möller
    Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pres...(展开全部)
    Real-Time Rendering, Third Edition
    搜索《Real-Time Rendering, Third Edition》
    图书

    Real-Time Rendering, Fourth Edition - 图书

    导演:Tomas Akenine-Möller
    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pre...(展开全部)
    Real-Time Rendering, Fourth Edition
    搜索《Real-Time Rendering, Fourth Edition》
    图书

    GPU Pro: Advanced Rendering Techniques - 图书

    2010
    导演:Wolfgang Engel
    This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on ...(展开全部)
    GPU Pro: Advanced Rendering Techniques
    搜索《GPU Pro: Advanced Rendering Techniques》
    图书

    GPU Pro: Advanced Rendering Techniques - 图书

    2010
    导演:Wolfgang Engel
    This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on ...(展开全部)
    GPU Pro: Advanced Rendering Techniques
    搜索《GPU Pro: Advanced Rendering Techniques》
    图书

    Japans Orient: Rendering Pasts into History - 图书

    导演:Stefan Tanaka
    Stefan Tanaka examines how late nineteenth and early twentieth century Japanese historians created the equivalent of an "Orient" for their new nation state. He argues that the Japanese attempted to use a variety of pasts―Chinese, Indian, and proto-historic Japanese―to construct an identity that was both modern and Asian.
    Japans Orient: Rendering Pasts into History
    搜索《Japans Orient: Rendering Pasts into History》
    图书

    GPU PRO 3: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cut...(展开全部)
    GPU PRO 3: Advanced Rendering Techniques
    搜索《GPU PRO 3: Advanced Rendering Techniques》
    图书
    加载中...